Sword & Shield
Official 1.0 notes name the Default Sword and Shield and its guard interaction.
Current gameplay evidence also shows Perfect Guard and Shield Cleave techniques.The six current weapon families, followed by the upgrade changes Team Horay documented for the 1.0 release. Build recommendations remain outside this index until their full loadouts are current.
The official 1.0 notes identify the roster through base-weapon and mechanic references.
Official 1.0 notes name the Default Sword and Shield and its guard interaction.
Current gameplay evidence also shows Perfect Guard and Shield Cleave techniques.The release notes add one Greatsword upgrade and document multiple Whirlwind-related changes.
Hypersensitivity now gives Whirlwind 20% more damage and 50% faster charge.The release notes add four Dagger upgrades and update Lightning Dagger.
Lightning Dagger extra damage increased from 20% to 25% of Lightning Damage.The release notes add four Crossbow upgrades and update a Colossal Crossbow branch.
Rapid Freeze Crystal now raises Frost Relic damage by 20%.Official upgrade notes reference Katana-specific Sheath and Issen mechanics.
Heidi now grants three Overheat stacks from Sheath, up to nine.The release notes add four Staff upgrades.
A complete current-version Staff build still needs reproducible evidence.Search the English names and current effects recorded in the 1.0.19 release notes.
20 weapon changes
Scabbard of Exorcism becomes smaller and charges 50% faster; its charge speed combines multiplicatively with Frost Relic.
Weapon Attack damage is reduced by 15%, then based on Fire Damage.
Reignite throws Solar Blades every 0.12 seconds instead of every 0.2 seconds.
Base Attack Speed increased.
Whirlwind deals 20% more damage and charges 50% faster.
Electrocution extra damage increased from 20% to 33%.
Incorrectly applied stats were fixed.
Special Attack becomes Leaf Explosion, with Normal Attack Damage added to Special Attack damage.
Red Snake Eyes deals 33% more damage and loses 2.5 seconds of cooldown on Normal Attack.
Solar Blade triggers twice more and its Critical Damage increases by 36%.
Frost Relic damage increases by 20%.
Extra Weapon Attack damage increases to 25% of Lightning Damage.
Critical Damage from Weapon Attack is amplified by 30%.
Parry costs 0 MP and a successful Parry restores 30% MP.
Whirlwind Critical Chance increases by 100% and Special Attack Speed is 50% faster.
Weapon Attack has a 30% chance to grant Trance, which can stack four times; Parry remains disabled.
A multiplayer issue allowing attacks after death was fixed.
Sheath grants three Overheat stacks and the cap rises to nine.
An incorrect element comparison for Issen was fixed.
Spirit Dash cooldown starts at one second and falls 10% per point of Dash Count.